Great Siege: различия между версиями

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The world itself starts like every other world, the only difference is the city in the center of the map. The player can start and do their tasks as usual - farming, attacking other players, recruit, upgrade buildings, etc. But to win the world tribes need to attack and hold the villages that make up the central city. In the beginning there will be some barbarian units within the city, which players have to defeat first (these are regular units, there is nothing special about them). The disctricts are not hard to capture though, as they always have a loyalty of 1 and a defense malus (negative modifier), making it more challenging to hold/defend them.
The world itself starts like every other world, the only difference is the city in the center of the map. The player can start and do their tasks as usual - farming, attacking other players, recruit, upgrade buildings, etc. But to win the world tribes need to attack and hold the villages that make up the central city. In the beginning there will be some barbarian units within the city, which players have to defeat first (these are regular units, there is nothing special about them). The disctricts are not hard to capture though, as they always have a loyalty of 1 and a defense malus (negative modifier), making it more challenging to hold/defend them.


== Districts ==
On each world starting with this endgame you will find a huge, sprawling city at the center of the map. The city can vary in size and consists of several districts. These districts work like normal villages, except that they cannot be renamed, they always have a loyalty of 1 and travelling to them always takes the same amount of time. Even from districts to district. Additionally, the districts have a defense malus (negative modifier) making it even harder to defend them. The value of the effect varies between the districts, but districts that are harder to defend will also grant more influence points, which are needed to win the world.
== Boroughs ==
Influence points are awarded to the tribes for each district they hold, but depending on the borough they belong to. While the amount of districts can vary between the worlds, the city will always consist of four boroughs. Each borough awards influence points at a different time of day. These are 10am for the Town Square, 2pm for the Financial District, 6pm for the Crafting Quarter and 10pm for the Harbor.
To gain influence points your tribe will need to hold the districts at these exact times. This is the only way to gain influence points, so you need to ensure that the districts are under your control when the timer of the borough hits zero. So make sure your defenses are solid, or make sure to throw all your troops against a district, to try and take it last second.
Once a tribe reaches the threshold of 40% of the required influence points the costs of gold coins will be automatically reduced by 10% for everybody in the world. This continues with every additional 10%, until 90% of the required influence points are reached and gold coins are down to 40% of their original costs.


== User Interface ==
== User Interface ==
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<td>MISSING IMAGE</td>
<td>[[Файл:Gs_village2.png]</td>
<td>A report is sent to all players when a tribe has 80% of the required points</td>
<td>Tribe wins the world when it gains required amount of influence points. A report is sent to all players when a tribe has 80% of the required points</td>
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Версия от 16:47, 29 сентября 2018

Great siege banner.png


Description

The Great Siege is a "King of the Hill" type of endgame. In the middle if the world a big city will spawn with consists of several villages a player can conquer. These villages are called districts and will yield the tribe of the controlling player a certain amount of points for holding them. To win the world a tribe will need to reach a set amount of points.

World Start

The world itself starts like every other world, the only difference is the city in the center of the map. The player can start and do their tasks as usual - farming, attacking other players, recruit, upgrade buildings, etc. But to win the world tribes need to attack and hold the villages that make up the central city. In the beginning there will be some barbarian units within the city, which players have to defeat first (these are regular units, there is nothing special about them). The disctricts are not hard to capture though, as they always have a loyalty of 1 and a defense malus (negative modifier), making it more challenging to hold/defend them.


Districts

On each world starting with this endgame you will find a huge, sprawling city at the center of the map. The city can vary in size and consists of several districts. These districts work like normal villages, except that they cannot be renamed, they always have a loyalty of 1 and travelling to them always takes the same amount of time. Even from districts to district. Additionally, the districts have a defense malus (negative modifier) making it even harder to defend them. The value of the effect varies between the districts, but districts that are harder to defend will also grant more influence points, which are needed to win the world.


Boroughs

Influence points are awarded to the tribes for each district they hold, but depending on the borough they belong to. While the amount of districts can vary between the worlds, the city will always consist of four boroughs. Each borough awards influence points at a different time of day. These are 10am for the Town Square, 2pm for the Financial District, 6pm for the Crafting Quarter and 10pm for the Harbor.

To gain influence points your tribe will need to hold the districts at these exact times. This is the only way to gain influence points, so you need to ensure that the districts are under your control when the timer of the borough hits zero. So make sure your defenses are solid, or make sure to throw all your troops against a district, to try and take it last second.

Once a tribe reaches the threshold of 40% of the required influence points the costs of gold coins will be automatically reduced by 10% for everybody in the world. This continues with every additional 10%, until 90% of the required influence points are reached and gold coins are down to 40% of their original costs.

User Interface

Gs map.png The central city is always at the center of the map.

It can spawn in different sizes depends on the world settings.

When hovering over the player gets the most important information on the specific district:

Defense modifier (malus) How many victory points are awarded per day (for holding the district)

And who controls the district
Gs ranking.png In the ranking overview the player will find a detailed overview on the individual districts as well as the four boroughs. Each borough will grant the victory points at another time of day. To get the victory points a player of the tribe needs to control the village when the countdown hits zero.
Gs ranking2.png The player can enable to show the defense modifiers directly on the overview screen.
Gs village.png The defense malus is symbolized by a colored and cracked shield. The district name cannot be changed by the player!
Gs village2.png The malus is also listed in the active effects

Also note the loyalty of 1 (Loyalty always remains on 1 for the central city)

Outside of that the village behaves just like a normal village
[[Файл:Gs_village2.png] Tribe wins the world when it gains required amount of influence points. A report is sent to all players when a tribe has 80% of the required points