Great Siege: различия между версиями

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</tr>
</tr>
<tr>
<tr>
<td>[[Файл:gs_map.png | 400px]]</td>
<td>[[Файл:Gs_ranking.png | 400px]]</td>
<td>The central city is always at the center of the map.
<td>In the ranking overview the player will find a detailed overview on the individual districts as well as the four boroughs.


It can spawn in different sizes depends on the world settings.
Each borough will grant the victory points at another time of day. To get the victory points a player of the tribe needs to control the village when the countdown hits zero.</td>
 
When hovering over the player gets the most important information on the specific district:
 
Defense modifier (malus)
How many victory points are awarded per day (for holding the district)
And who controls the district</td>
</tr>
</tr>
<tr>
<tr>
<td>[[Файл:gs_map.png | 400px]]</td>
<td>[[Файл:Gs_ranking2.png | 400px]]</td>
<td>The central city is always at the center of the map.
<td>The player can enable to show the defense modifiers directly on the overview screen.</td>
 
It can spawn in different sizes depends on the world settings.
 
When hovering over the player gets the most important information on the specific district:
 
Defense modifier (malus)
How many victory points are awarded per day (for holding the district)
And who controls the district</td>
</tr>
</tr>
<tr>
<tr>
<td>[[Файл:gs_map.png | 400px]]</td>
<td>[[Файл:Gs_village.png | 400px]]</td>
<td>The central city is always at the center of the map.
<td>The defense malus is symbolized by a colored and cracked shield.


It can spawn in different sizes depends on the world settings.
The district name '''cannot''' be changed by the player!</td>
 
When hovering over the player gets the most important information on the specific district:
 
Defense modifier (malus)
How many victory points are awarded per day (for holding the district)
And who controls the district</td>
</tr>
</tr>
<tr>
<tr>
<td>[[Файл:gs_map.png | 400px]]</td>
<td>[[Файл:Gs_village2.png | 400px]]</td>
<td>The central city is always at the center of the map.
<td>The malus is also listed in the active effects


It can spawn in different sizes depends on the world settings.
Also note the loyalty of 1 (Loyalty always remains on 1 for the central city)


When hovering over the player gets the most important information on the specific district:
Outside of that the village behaves just like a normal village</td>
 
Defense modifier (malus)
How many victory points are awarded per day (for holding the district)
And who controls the district</td>
</tr>
</tr>
<tr>
<tr>
<td>[[Файл:gs_map.png | 400px]]</td>
<td>MISSING IMAGE</td>
<td>The central city is always at the center of the map.
<td>A report is sent to all players when a tribe has 80% of the required points</td>
 
It can spawn in different sizes depends on the world settings.
 
When hovering over the player gets the most important information on the specific district:
 
Defense modifier (malus)
How many victory points are awarded per day (for holding the district)
And who controls the district</td>
</tr>
</tr>
</table>
</table>

Версия от 16:41, 29 сентября 2018

Great siege banner.png


Description

The Great Siege is a "King of the Hill" type of endgame. In the middle if the world a big city will spawn with consists of several villages a player can conquer. These villages are called districts and will yield the tribe of the controlling player a certain amount of points for holding them. To win the world a tribe will need to reach a set amount of points.

World Start

The world itself starts like every other world, the only difference is the city in the center of the map. The player can start and do their tasks as usual - farming, attacking other players, recruit, upgrade buildings, etc. But to win the world tribes need to attack and hold the villages that make up the central city. In the beginning there will be some barbarian units within the city, which players have to defeat first (these are regular units, there is nothing special about them). The disctricts are not hard to capture though, as they always have a loyalty of 1 and a defense malus (negative modifier), making it more challenging to hold/defend them.


User Interface

Gs map.png The central city is always at the center of the map.

It can spawn in different sizes depends on the world settings.

When hovering over the player gets the most important information on the specific district:

Defense modifier (malus) How many victory points are awarded per day (for holding the district)

And who controls the district
Gs ranking.png In the ranking overview the player will find a detailed overview on the individual districts as well as the four boroughs. Each borough will grant the victory points at another time of day. To get the victory points a player of the tribe needs to control the village when the countdown hits zero.
Gs ranking2.png The player can enable to show the defense modifiers directly on the overview screen.
Gs village.png The defense malus is symbolized by a colored and cracked shield. The district name cannot be changed by the player!
Gs village2.png The malus is also listed in the active effects

Also note the loyalty of 1 (Loyalty always remains on 1 for the central city)

Outside of that the village behaves just like a normal village
MISSING IMAGE A report is sent to all players when a tribe has 80% of the required points